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2019


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Resolving 3D Human Pose Ambiguities with 3D Scene Constraints

Hassan, M., Choutas, V., Tzionas, D., Black, M. J.

In International Conference on Computer Vision, October 2019 (inproceedings)

Abstract
To understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The interpenetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion-capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de.

pdf link (url) [BibTex]

2019

pdf link (url) [BibTex]


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End-to-end Learning for Graph Decomposition

Song, J., Andres, B., Black, M., Hilliges, O., Tang, S.

In International Conference on Computer Vision, October 2019 (inproceedings)

Abstract
Deep neural networks provide powerful tools for pattern recognition, while classical graph algorithms are widely used to solve combinatorial problems. In computer vision, many tasks combine elements of both pattern recognition and graph reasoning. In this paper, we study how to connect deep networks with graph decomposition into an end-to-end trainable framework. More specifically, the minimum cost multicut problem is first converted to an unconstrained binary cubic formulation where cycle consistency constraints are incorporated into the objective function. The new optimization problem can be viewed as a Conditional Random Field (CRF) in which the random variables are associated with the binary edge labels. Cycle constraints are introduced into the CRF as high-order potentials. A standard Convolutional Neural Network (CNN) provides the front-end features for the fully differentiable CRF. The parameters of both parts are optimized in an end-to-end manner. The efficacy of the proposed learning algorithm is demonstrated via experiments on clustering MNIST images and on the challenging task of real-world multi-people pose estimation.

PDF [BibTex]

PDF [BibTex]


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Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"

Zuffi, S., Kanazawa, A., Berger-Wolf, T., Black, M. J.

In International Conference on Computer Vision, October 2019 (inproceedings)

Abstract
We present the first method to perform automatic 3D pose, shape and texture capture of animals from images acquired in-the-wild. In particular, we focus on the problem of capturing 3D information about Grevy's zebras from a collection of images. The Grevy's zebra is one of the most endangered species in Africa, with only a few thousand individuals left. Capturing the shape and pose of these animals can provide biologists and conservationists with information about animal health and behavior. In contrast to research on human pose, shape and texture estimation, training data for endangered species is limited, the animals are in complex natural scenes with occlusion, they are naturally camouflaged, travel in herds, and look similar to each other. To overcome these challenges, we integrate the recent SMAL animal model into a network-based regression pipeline, which we train end-to-end on synthetically generated images with pose, shape, and background variation. Going beyond state-of-the-art methods for human shape and pose estimation, our method learns a shape space for zebras during training. Learning such a shape space from images using only a photometric loss is novel, and the approach can be used to learn shape in other settings with limited 3D supervision. Moreover, we couple 3D pose and shape prediction with the task of texture synthesis, obtaining a full texture map of the animal from a single image. We show that the predicted texture map allows a novel per-instance unsupervised optimization over the network features. This method, SMALST (SMAL with learned Shape and Texture) goes beyond previous work, which assumed manual keypoints and/or segmentation, to regress directly from pixels to 3D animal shape, pose and texture. Code and data are available at https://github.com/silviazuffi/smalst

pdf supmat Project Page [BibTex]


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Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles

Saini, N., Price, E., Tallamraju, R., Enficiaud, R., Ludwig, R., Martinović, I., Ahmad, A., Black, M.

In International Conference on Computer Vision, October 2019 (inproceedings) Accepted

Abstract
Capturing human motion in natural scenarios means moving motion capture out of the lab and into the wild. Typical approaches rely on fixed, calibrated, cameras and reflective markers on the body, significantly limiting the motions that can be captured. To make motion capture truly unconstrained, we describe the first fully autonomous outdoor capture system based on flying vehicles. We use multiple micro-aerial-vehicles(MAVs), each equipped with a monocular RGB camera, an IMU, and a GPS receiver module. These detect the person, optimize their position, and localize themselves approximately. We then develop a markerless motion capture method that is suitable for this challenging scenario with a distant subject, viewed from above, with approximately calibrated and moving cameras. We combine multiple state-of-the-art 2D joint detectors with a 3D human body model and a powerful prior on human pose. We jointly optimize for 3D body pose and camera pose to robustly fit the 2D measurements. To our knowledge, this is the first successful demonstration of outdoor, full-body, markerless motion capture from autonomous flying vehicles.

Project Page [BibTex]


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AMASS: Archive of Motion Capture as Surface Shapes

Mahmood, N., Ghorbani, N., Troje, N. F., Pons-Moll, G., Black, M. J.

International Conference on Computer Vision (ICCV), October 2019 (conference)

Abstract
Large datasets are the cornerstone of recent advances in computer vision using deep learning. In contrast, existing human motion capture (mocap) datasets are small and the motions limited, hampering progress on learning models of human motion. While there are many different datasets available, they each use a different parameterization of the body, making it difficult to integrate them into a single meta dataset. To address this, we introduce AMASS, a large and varied database of human motion that unifies 15 different optical marker-based mocap datasets by representing them within a common framework and parameterization. We achieve this using a new method, MoSh++, that converts mocap data into realistic 3D human meshes represented by a rigged body model. Here we use SMPL [26], which is widely used and provides a standard skeletal representation as well as a fully rigged surface mesh. The method works for arbitrary marker-sets, while recovering soft-tissue dynamics and realistic hand motion. We evaluate MoSh++ and tune its hyper-parameters using a new dataset of 4D body scans that are jointly recorded with marker-based mocap. The consistent representation of AMASS makes it readily useful for animation, visualization, and generating training data for deep learning. Our dataset is significantly richer than previous human motion collections, having more than 40 hours of motion data, spanning over 300 subjects, more than 11000 motions, and is available for research at https://amass.is.tue.mpg.de/.

code pdf suppl arxiv Project Page video [BibTex]


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Learning to Train with Synthetic Humans

Hoffmann, D. T., Tzionas, D., Black, M. J., Tang, S.

In German Conference on Pattern Recognition (GCPR), September 2019 (inproceedings)

Abstract
Neural networks need big annotated datasets for training. However, manual annotation can be too expensive or even unfeasible for certain tasks, like multi-person 2D pose estimation with severe occlusions. A remedy for this is synthetic data with perfect ground truth. Here we explore two variations of synthetic data for this challenging problem; a dataset with purely synthetic humans, as well as a real dataset augmented with synthetic humans. We then study which approach better generalizes to real data, as well as the influence of virtual humans in the training loss. We observe that not all synthetic samples are equally informative for training, while the informative samples are different for each training stage. To exploit this observation, we employ an adversarial student-teacher framework; the teacher improves the student by providing the hardest samples for its current state as a challenge. Experiments show that this student-teacher framework outperforms all our baselines.

pdf suppl poster link (url) [BibTex]

pdf suppl poster link (url) [BibTex]


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The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality

Thaler, A., Pujades, S., Stefanucci, J. K., Creem-Regehr, S. H., Tesch, J., Black, M. J., Mohler, B. J.

In ACM Symposium on Applied Perception, September 2019 (inproceedings)

Abstract
The creation of realistic self-avatars that users identify with is important for many virtual reality applications. However, current approaches for creating biometrically plausible avatars that represent a particular individual require expertise and are time-consuming. We investigated the visual perception of an avatar’s body dimensions by asking males and females to estimate their own body weight and shape on a virtual body using a virtual reality avatar creation tool. In a method of adjustment task, the virtual body was presented in an HTC Vive head-mounted display either co-located with (first-person perspective) or facing (third-person perspective) the participants. Participants adjusted the body weight and dimensions of various body parts to match their own body shape and size. Both males and females underestimated their weight by 10-20% in the virtual body, but the estimates of the other body dimensions were relatively accurate and within a range of ±6%. There was a stronger influence of visual perspective on the estimates for males, but this effect was dependent on the amount of control over the shape of the virtual body, indicating that the results might be caused by where in the body the weight changes expressed themselves. These results suggest that this avatar creation tool could be used to allow participants to make a relatively accurate self-avatar in terms of adjusting body part dimensions, but not weight, and that the influence of visual perspective and amount of control needed over the body shape are likely gender-specific.

pdf [BibTex]

pdf [BibTex]


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Motion Planning for Multi-Mobile-Manipulator Payload Transport Systems

Tallamraju, R., Salunkhe, D., Rajappa, S., Ahmad, A., Karlapalem, K., Shah, S. V.

In 15th IEEE International Conference on Automation Science and Engineering, IEEE, August 2019 (inproceedings) Accepted

[BibTex]

[BibTex]


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Competitive Collaboration: Joint Unsupervised Learning of Depth, Camera Motion, Optical Flow and Motion Segmentation

Ranjan, A., Jampani, V., Balles, L., Kim, K., Sun, D., Wulff, J., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
We address the unsupervised learning of several interconnected problems in low-level vision: single view depth prediction, camera motion estimation, optical flow, and segmentation of a video into the static scene and moving regions. Our key insight is that these four fundamental vision problems are coupled through geometric constraints. Consequently, learning to solve them together simplifies the problem because the solutions can reinforce each other. We go beyond previous work by exploiting geometry more explicitly and segmenting the scene into static and moving regions. To that end, we introduce Competitive Collaboration, a framework that facilitates the coordinated training of multiple specialized neural networks to solve complex problems. Competitive Collaboration works much like expectation-maximization, but with neural networks that act as both competitors to explain pixels that correspond to static or moving regions, and as collaborators through a moderator that assigns pixels to be either static or independently moving. Our novel method integrates all these problems in a common framework and simultaneously reasons about the segmentation of the scene into moving objects and the static background, the camera motion, depth of the static scene structure, and the optical flow of moving objects. Our model is trained without any supervision and achieves state-of-the-art performance among joint unsupervised methods on all sub-problems.

Paper link (url) Project Page Project Page [BibTex]


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Local Temporal Bilinear Pooling for Fine-grained Action Parsing

Zhang, Y., Tang, S., Muandet, K., Jarvers, C., Neumann, H.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
Fine-grained temporal action parsing is important in many applications, such as daily activity understanding, human motion analysis, surgical robotics and others requiring subtle and precise operations in a long-term period. In this paper we propose a novel bilinear pooling operation, which is used in intermediate layers of a temporal convolutional encoder-decoder net. In contrast to other work, our proposed bilinear pooling is learnable and hence can capture more complex local statistics than the conventional counterpart. In addition, we introduce exact lower-dimension representations of our bilinear forms, so that the dimensionality is reduced with neither information loss nor extra computation. We perform intensive experiments to quantitatively analyze our model and show the superior performances to other state-of-the-art work on various datasets.

Code video demo pdf link (url) [BibTex]

Code video demo pdf link (url) [BibTex]


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Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision

Sanyal, S., Bolkart, T., Feng, H., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions. Robustness requires a large training set of in-the-wild images, which by construction, lack ground truth 3D shape. To train a network without any 2D-to-3D supervision, we present RingNet, which learns to compute 3D face shape from a single image. Our key observation is that an individual’s face shape is constant across images, regardless of expression, pose, lighting, etc. RingNet leverages multiple images of a person and automatically detected 2D face features. It uses a novel loss that encourages the face shape to be similar when the identity is the same and different for different people. We achieve invariance to expression by representing the face using the FLAME model. Once trained, our method takes a single image and outputs the parameters of FLAME, which can be readily animated. Additionally we create a new database of faces “not quite in-the-wild” (NoW) with 3D head scans and high-resolution images of the subjects in a wide variety of conditions. We evaluate publicly available methods and find that RingNet is more accurate than methods that use 3D supervision. The dataset, model, and results are available for research purposes.

code pdf preprint link (url) Project Page [BibTex]


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Learning Joint Reconstruction of Hands and Manipulated Objects

Hasson, Y., Varol, G., Tzionas, D., Kalevatykh, I., Black, M. J., Laptev, I., Schmid, C.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.

pdf suppl poster link (url) Project Page Project Page [BibTex]

pdf suppl poster link (url) Project Page Project Page [BibTex]


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Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

Pavlakos, G., Choutas, V., Ghorbani, N., Bolkart, T., Osman, A. A. A., Tzionas, D., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D scans to train a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with fully articulated hands and an expressive face. Learning to regress the parameters of SMPL-X directly from images is challenging without paired images and 3D ground truth. Consequently, we follow the approach of SMPLify, which estimates 2D features and then optimizes model parameters to fit the features. We improve on SMPLify in several significant ways: (1) we detect 2D features corresponding to the face, hands, and feet and fit the full SMPL-X model to these; (2) we train a new neural network pose prior using a large MoCap dataset; (3) we define a new interpenetration penalty that is both fast and accurate; (4) we automatically detect gender and the appropriate body models (male, female, or neutral); (5) our PyTorch implementation achieves a speedup of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild. We evaluate 3D accuracy on a new curated dataset comprising 100 images with pseudo ground-truth. This is a step towards automatic expressive human capture from monocular RGB data. The models, code, and data are available for research purposes at https://smpl-x.is.tue.mpg.de.

video code pdf suppl poster link (url) Project Page [BibTex]


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Capture, Learning, and Synthesis of 3D Speaking Styles

Cudeiro, D., Bolkart, T., Laidlaw, C., Ranjan, A., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), June 2019 (inproceedings)

Abstract
Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input—even speech in languages other than English—and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.

code Project Page video paper [BibTex]

code Project Page video paper [BibTex]


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Resisting Adversarial Attacks using Gaussian Mixture Variational Autoencoders

Ghosh, P., Losalka, A., Black, M. J.

In Proc. AAAI, 2019 (inproceedings)

Abstract
Susceptibility of deep neural networks to adversarial attacks poses a major theoretical and practical challenge. All efforts to harden classifiers against such attacks have seen limited success till now. Two distinct categories of samples against which deep neural networks are vulnerable, ``adversarial samples" and ``fooling samples", have been tackled separately so far due to the difficulty posed when considered together. In this work, we show how one can defend against them both under a unified framework. Our model has the form of a variational autoencoder with a Gaussian mixture prior on the latent variable, such that each mixture component corresponds to a single class. We show how selective classification can be performed using this model, thereby causing the adversarial objective to entail a conflict. The proposed method leads to the rejection of adversarial samples instead of misclassification, while maintaining high precision and recall on test data. It also inherently provides a way of learning a selective classifier in a semi-supervised scenario, which can similarly resist adversarial attacks. We further show how one can reclassify the detected adversarial samples by iterative optimization.

link (url) Project Page [BibTex]


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From Variational to Deterministic Autoencoders

Ghosh*, P., Sajjadi*, M. S. M., Vergari, A., Black, M. J., Schölkopf, B.

2019, *equal contribution (conference) Submitted

Abstract
Variational Autoencoders (VAEs) provide a theoretically-backed framework for deep generative models. However, they often produce “blurry” images, which is linked to their training objective. Sampling in the most popular implementation, the Gaussian VAE, can be interpreted as simply injecting noise to the input of a deterministic decoder. In practice, this simply enforces a smooth latent space structure. We challenge the adoption of the full VAE framework on this specific point in favor of a simpler, deterministic one. Specifically, we investigate how substituting stochasticity with other explicit and implicit regularization schemes can lead to a meaningful latent space without having to force it to conform to an arbitrarily chosen prior. To retrieve a generative mechanism for sampling new data points, we propose to employ an efficient ex-post density estimation step that can be readily adopted both for the proposed deterministic autoencoders as well as to improve sample quality of existing VAEs. We show in a rigorous empirical study that regularized deterministic autoencoding achieves state-of-the-art sample quality on the common MNIST, CIFAR-10 and CelebA datasets.

arXiv [BibTex]

2005


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A quantitative evaluation of video-based 3D person tracking

Balan, A. O., Sigal, L., Black, M. J.

In The Second Joint IEEE International Workshop on Visual Surveillance and Performance Evaluation of Tracking and Surveillance, VS-PETS, pages: 349-356, October 2005 (inproceedings)

pdf [BibTex]

2005

pdf [BibTex]


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Inferring attentional state and kinematics from motor cortical firing rates

Wood, F., Prabhat, , Donoghue, J. P., Black, M. J.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 1544-1547, September 2005 (inproceedings)

pdf [BibTex]

pdf [BibTex]


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Motor cortical decoding using an autoregressive moving average model

Fisher, J., Black, M. J.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 1469-1472, September 2005 (inproceedings)

pdf [BibTex]

pdf [BibTex]


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Fields of Experts: A framework for learning image priors

Roth, S., Black, M. J.

In IEEE Conf. on Computer Vision and Pattern Recognition, 2, pages: 860-867, June 2005 (inproceedings)

pdf [BibTex]

pdf [BibTex]


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On the spatial statistics of optical flow

(Marr Prize, Honorable Mention)

Roth, S., Black, M. J.

In International Conf. on Computer Vision, International Conf. on Computer Vision, pages: 42-49, 2005 (inproceedings)

pdf [BibTex]

pdf [BibTex]


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Modeling neural population spiking activity with Gibbs distributions

Wood, F., Roth, S., Black, M. J.

In Advances in Neural Information Processing Systems 18, pages: 1537-1544, 2005 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Energy-based models of motor cortical population activity

Wood, F., Black, M.

Program No. 689.20. 2005 Abstract Viewer/Itinerary Planner, Society for Neuroscience, Washington, DC, 2005 (conference)

abstract [BibTex]

abstract [BibTex]

2003


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Image statistics and anisotropic diffusion

Scharr, H., Black, M. J., Haussecker, H.

In Int. Conf. on Computer Vision, pages: 840-847, October 2003 (inproceedings)

pdf [BibTex]

2003

pdf [BibTex]


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A switching Kalman filter model for the motor cortical coding of hand motion

Wu, W., Black, M. J., Mumford, D., Gao, Y., Bienenstock, E., Donoghue, J. P.

In Proc. IEEE Engineering in Medicine and Biology Society, pages: 2083-2086, September 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
A Gaussian mixture model for the motor cortical coding of hand motion

Wu, W., Mumford, D., Black, M. J., Gao, Y., Bienenstock, E., Donoghue, J. P.

Neural Control of Movement, Santa Barbara, CA, April 2003 (conference)

abstract [BibTex]

abstract [BibTex]


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Connecting brains with machines: The neural control of 2D cursor movement

Black, M. J., Bienenstock, E., Donoghue, J. P., Serruya, M., Wu, W., Gao, Y.

In 1st International IEEE/EMBS Conference on Neural Engineering, pages: 580-583, Capri, Italy, March 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


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A quantitative comparison of linear and non-linear models of motor cortical activity for the encoding and decoding of arm motions

Gao, Y., Black, M. J., Bienenstock, E., Wu, W., Donoghue, J. P.

In 1st International IEEE/EMBS Conference on Neural Engineering, pages: 189-192, Capri, Italy, March 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]


no image
Accuracy of manual spike sorting: Results for the Utah intracortical array

Wood, F., Fellows, M., Vargas-Irwin, C., Black, M. J., Donoghue, J. P.

Program No. 279.2. 2003, Abstract Viewer and Itinerary Planner, Society for Neuroscience, Washington, DC, 2003, Online (conference)

abstract [BibTex]

abstract [BibTex]


no image
Specular flow and the perception of surface reflectance

Roth, S., Domini, F., Black, M. J.

Journal of Vision, 3 (9): 413a, 2003 (conference)

abstract poster [BibTex]

abstract poster [BibTex]


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Attractive people: Assembling loose-limbed models using non-parametric belief propagation

Sigal, L., Isard, M. I., Sigelman, B. H., Black, M. J.

In Advances in Neural Information Processing Systems 16, NIPS, pages: 1539-1546, (Editors: S. Thrun and L. K. Saul and B. Schölkopf), MIT Press, 2003 (inproceedings)

Abstract
The detection and pose estimation of people in images and video is made challenging by the variability of human appearance, the complexity of natural scenes, and the high dimensionality of articulated body models. To cope with these problems we represent the 3D human body as a graphical model in which the relationships between the body parts are represented by conditional probability distributions. We formulate the pose estimation problem as one of probabilistic inference over a graphical model where the random variables correspond to the individual limb parameters (position and orientation). Because the limbs are described by 6-dimensional vectors encoding pose in 3-space, discretization is impractical and the random variables in our model must be continuous-valued. To approximate belief propagation in such a graph we exploit a recently introduced generalization of the particle filter. This framework facilitates the automatic initialization of the body-model from low level cues and is robust to occlusion of body parts and scene clutter.

pdf (color) pdf (black and white) [BibTex]

pdf (color) pdf (black and white) [BibTex]


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Neural decoding of cursor motion using a Kalman filter

(Nominated: Best student paper)

Wu, W., Black, M. J., Gao, Y., Bienenstock, E., Serruya, M., Shaikhouni, A., Donoghue, J. P.

In Advances in Neural Information Processing Systems 15, pages: 133-140, MIT Press, 2003 (inproceedings)

pdf [BibTex]

pdf [BibTex]

2000


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Stochastic tracking of 3D human figures using 2D image motion

(Winner of the 2010 Koenderink Prize for Fundamental Contributions in Computer Vision)

Sidenbladh, H., Black, M. J., Fleet, D.

In European Conference on Computer Vision, ECCV, pages: 702-718, LNCS 1843, Springer Verlag, Dublin, Ireland, June 2000 (inproceedings)

Abstract
A probabilistic method for tracking 3D articulated human figures in monocular image sequences is presented. Within a Bayesian framework, we define a generative model of image appearance, a robust likelihood function based on image gray level differences, and a prior probability distribution over pose and joint angles that models how humans move. The posterior probability distribution over model parameters is represented using a discrete set of samples and is propagated over time using particle filtering. The approach extends previous work on parameterized optical flow estimation to exploit a complex 3D articulated motion model. It also extends previous work on human motion tracking by including a perspective camera model, by modeling limb self occlusion, and by recovering 3D motion from a monocular sequence. The explicit posterior probability distribution represents ambiguities due to image matching, model singularities, and perspective projection. The method relies only on a frame-to-frame assumption of brightness constancy and hence is able to track people under changing viewpoints, in grayscale image sequences, and with complex unknown backgrounds.

pdf code [BibTex]

2000

pdf code [BibTex]


no image
Functional analysis of human motion data

Ormoneit, D., Hastie, T., Black, M. J.

In In Proc. 5th World Congress of the Bernoulli Society for Probability and Mathematical Statistics and 63rd Annual Meeting of the Institute of Mathematical Statistics, Guanajuato, Mexico, May 2000 (inproceedings)

[BibTex]

[BibTex]


no image
Stochastic modeling and tracking of human motion

Ormoneit, D., Sidenbladh, H., Black, M. J., Hastie, T.

Learning 2000, Snowbird, UT, April 2000 (conference)

abstract [BibTex]

abstract [BibTex]


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A framework for modeling the appearance of 3D articulated figures

Sidenbladh, H., De la Torre, F., Black, M. J.

In Int. Conf. on Automatic Face and Gesture Recognition, pages: 368-375, Grenoble, France, March 2000 (inproceedings)

pdf [BibTex]

pdf [BibTex]

1998


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The Digital Office: Overview

Black, M., Berard, F., Jepson, A., Newman, W., Saund, E., Socher, G., Taylor, M.

In AAAI Spring Symposium on Intelligent Environments, pages: 1-6, Stanford, March 1998 (inproceedings)

pdf [BibTex]

1998

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.46.31
A framework for modeling appearance change in image sequences

Black, M. J., Fleet, D. J., Yacoob, Y.

In Sixth International Conf. on Computer Vision, ICCV’98, pages: 660-667, Mumbai, India, January 1998 (inproceedings)

Abstract
Image "appearance" may change over time due to a variety of causes such as 1) object or camera motion; 2) generic photometric events including variations in illumination (e.g. shadows) and specular reflections; and 3) "iconic changes" which are specific to the objects being viewed and include complex occlusion events and changes in the material properties of the objects. We propose a general framework for representing and recovering these "appearance changes" in an image sequence as a "mixture" of different causes. The approach generalizes previous work on optical flow to provide a richer description of image events and more reliable estimates of image motion.

pdf video [BibTex]

pdf video [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.49.49
Parameterized modeling and recognition of activities

Yacoob, Y., Black, M. J.

In Sixth International Conf. on Computer Vision, ICCV’98, pages: 120-127, Mumbai, India, January 1998 (inproceedings)

Abstract
A framework for modeling and recognition of temporal activities is proposed. The modeling of sets of exemplar activities is achieved by parameterizing their representation in the form of principal components. Recognition of spatio-temporal variants of modeled activities is achieved by parameterizing the search in the space of admissible transformations that the activities can undergo. Experiments on recognition of articulated and deformable object motion from image motion parameters are presented.

pdf [BibTex]

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.23.21
Motion feature detection using steerable flow fields

Fleet, D. J., Black, M. J., Jepson, A. D.

In IEEE Conf. on Computer Vision and Pattern Recognition, CVPR-98, pages: 274-281, IEEE, Santa Barbara, CA, 1998 (inproceedings)

Abstract
The estimation and detection of occlusion boundaries and moving bars are important and challenging problems in image sequence analysis. Here, we model such motion features as linear combinations of steerable basis flow fields. These models constrain the interpretation of image motion, and are used in the same way as translational or affine motion models. We estimate the subspace coefficients of the motion feature models directly from spatiotemporal image derivatives using a robust regression method. From the subspace coefficients we detect the presence of a motion feature and solve for the orientation of the feature and the relative velocities of the surfaces. Our method does not require the prior computation of optical flow and recovers accurate estimates of orientation and velocity.

pdf [BibTex]

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.18.33
Visual surveillance of human activity

L. Davis, S. F., Harwood, D., Yacoob, Y., Hariatoglu, I., Black, M.

In Asian Conference on Computer Vision, ACCV, 1998 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.29.19
A Probabilistic framework for matching temporal trajectories: Condensation-based recognition of gestures and expressions

Black, M. J., Jepson, A. D.

In European Conf. on Computer Vision, ECCV-98, pages: 909-924, Freiburg, Germany, 1998 (inproceedings)

pdf [BibTex]

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 09.40.25
Recognizing temporal trajectories using the Condensation algorithm

Black, M. J., Jepson, A. D.

In Int. Conf. on Automatic Face and Gesture Recognition, pages: 16-21, Nara, Japan, 1998 (inproceedings)

pdf [BibTex]

pdf [BibTex]

1992


Thumb xl arvo92
Psychophysical implications of temporal persistence in early vision: A computational account of representational momentum

Tarr, M. J., Black, M. J.

Investigative Ophthalmology and Visual Science Supplement, Vol. 36, No. 4, 33, pages: 1050, May 1992 (conference)

abstract [BibTex]

1992

abstract [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 12.01.23
Combining intensity and motion for incremental segmentation and tracking over long image sequences

Black, M. J.

In Proc. Second European Conf. on Computer Vision, ECCV-92, pages: 485-493, LNCS 588, Springer Verlag, May 1992 (inproceedings)

pdf video abstract [BibTex]

pdf video abstract [BibTex]

1990


Thumb xl bildschirmfoto 2013 01 14 um 12.09.14
A model for the detection of motion over time

Black, M. J., Anandan, P.

In Proc. Int. Conf. on Computer Vision, ICCV-90, pages: 33-37, Osaka, Japan, December 1990 (inproceedings)

Abstract
We propose a model for the recovery of visual motion fields from image sequences. Our model exploits three constraints on the motion of a patch in the environment: i) Data Conservation: the intensity structure corresponding to an environmental surface patch changes gradually over time; ii) Spatial Coherence: since surfaces have spatial extent neighboring points have similar motions; iii) Temporal Coherence: the direction and velocity of motion for a surface patch changes gradually. The formulation of the constraints takes into account the possibility of multiple motions at a particular location. We also present a highly parallel computational model for realizing these constraints in which computation occurs locally, knowledge about the motion increases over time, and occlusion and disocclusion boundaries are estimated. An implementation of the model using a stochastic temporal updating scheme is described. Experiments with both synthetic and real imagery are presented.

pdf [BibTex]

1990

pdf [BibTex]


Thumb xl bildschirmfoto 2013 01 14 um 12.14.18
Constraints for the early detection of discontinuity from motion

Black, M. J., Anandan, P.

In Proc. National Conf. on Artificial Intelligence, AAAI-90, pages: 1060-1066, Boston, MA, 1990 (inproceedings)

Abstract
Surface discontinuities are detected in a sequence of images by exploiting physical constraints at early stages in the processing of visual motion. To achieve accurate early discontinuity detection we exploit five physical constraints on the presence of discontinuities: i) the shape of the sum of squared differences (SSD) error surface in the presence of surface discontinuities; ii) the change in the shape of the SSD surface due to relative surface motion; iii) distribution of optic flow in a neighborhood of a discontinuity; iv) spatial consistency of discontinuities; V) temporal consistency of discontinuities. The constraints are described, and experimental results on sequences of real and synthetic images are presented. The work has applications in the recovery of environmental structure from motion and in the generation of dense optic flow fields.

pdf [BibTex]

pdf [BibTex]