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2018


Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time
Deep Inertial Poser: Learning to Reconstruct Human Pose from Sparse Inertial Measurements in Real Time

Huang, Y., Kaufmann, M., Aksan, E., Black, M. J., Hilliges, O., Pons-Moll, G.

ACM Transactions on Graphics, (Proc. SIGGRAPH Asia), 37, pages: 185:1-185:15, ACM, November 2018, Two first authors contributed equally (article)

Abstract
We demonstrate a novel deep neural network capable of reconstructing human full body pose in real-time from 6 Inertial Measurement Units (IMUs) worn on the user's body. In doing so, we address several difficult challenges. First, the problem is severely under-constrained as multiple pose parameters produce the same IMU orientations. Second, capturing IMU data in conjunction with ground-truth poses is expensive and difficult to do in many target application scenarios (e.g., outdoors). Third, modeling temporal dependencies through non-linear optimization has proven effective in prior work but makes real-time prediction infeasible. To address this important limitation, we learn the temporal pose priors using deep learning. To learn from sufficient data, we synthesize IMU data from motion capture datasets. A bi-directional RNN architecture leverages past and future information that is available at training time. At test time, we deploy the network in a sliding window fashion, retaining real time capabilities. To evaluate our method, we recorded DIP-IMU, a dataset consisting of 10 subjects wearing 17 IMUs for validation in 64 sequences with 330,000 time instants; this constitutes the largest IMU dataset publicly available. We quantitatively evaluate our approach on multiple datasets and show results from a real-time implementation. DIP-IMU and the code are available for research purposes.

data code pdf preprint errata video DOI Project Page [BibTex]

2018

data code pdf preprint errata video DOI Project Page [BibTex]


Deep Neural Network-based Cooperative Visual Tracking through Multiple Micro Aerial Vehicles
Deep Neural Network-based Cooperative Visual Tracking through Multiple Micro Aerial Vehicles

Price, E., Lawless, G., Ludwig, R., Martinovic, I., Buelthoff, H. H., Black, M. J., Ahmad, A.

IEEE Robotics and Automation Letters, Robotics and Automation Letters, 3(4):3193-3200, IEEE, October 2018, Also accepted and presented in the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). (article)

Abstract
Multi-camera tracking of humans and animals in outdoor environments is a relevant and challenging problem. Our approach to it involves a team of cooperating micro aerial vehicles (MAVs) with on-board cameras only. DNNs often fail at objects with small scale or far away from the camera, which are typical characteristics of a scenario with aerial robots. Thus, the core problem addressed in this paper is how to achieve on-board, online, continuous and accurate vision-based detections using DNNs for visual person tracking through MAVs. Our solution leverages cooperation among multiple MAVs and active selection of most informative regions of image. We demonstrate the efficiency of our approach through simulations with up to 16 robots and real robot experiments involving two aerial robots tracking a person, while maintaining an active perception-driven formation. ROS-based source code is provided for the benefit of the community.

Published Version link (url) DOI [BibTex]

Published Version link (url) DOI [BibTex]


First Impressions of Personality Traits From Body Shapes
First Impressions of Personality Traits From Body Shapes

Hu, Y., Parde, C. J., Hill, M. Q., Mahmood, N., O’Toole, A. J.

Psychological Science, 29(12):1969-–1983, October 2018 (article)

Abstract
People infer the personalities of others from their facial appearance. Whether they do so from body shapes is less studied. We explored personality inferences made from body shapes. Participants rated personality traits for male and female bodies generated with a three-dimensional body model. Multivariate spaces created from these ratings indicated that people evaluate bodies on valence and agency in ways that directly contrast positive and negative traits from the Big Five domains. Body-trait stereotypes based on the trait ratings revealed a myriad of diverse body shapes that typify individual traits. Personality-trait profiles were predicted reliably from a subset of the body-shape features used to specify the three-dimensional bodies. Body features related to extraversion and conscientiousness were predicted with the highest consensus, followed by openness traits. This study provides the first comprehensive look at the range, diversity, and reliability of personality inferences that people make from body shapes.

publisher site pdf DOI [BibTex]

publisher site pdf DOI [BibTex]


Visual Perception and Evaluation of Photo-Realistic Self-Avatars From {3D} Body Scans in Males and Females
Visual Perception and Evaluation of Photo-Realistic Self-Avatars From 3D Body Scans in Males and Females

Thaler, A., Piryankova, I., Stefanucci, J. K., Pujades, S., de la Rosa, S., Streuber, S., Romero, J., Black, M. J., Mohler, B. J.

Frontiers in ICT, 5, pages: 1-14, September 2018 (article)

Abstract
The creation or streaming of photo-realistic self-avatars is important for virtual reality applications that aim for perception and action to replicate real world experience. The appearance and recognition of a digital self-avatar may be especially important for applications related to telepresence, embodied virtual reality, or immersive games. We investigated gender differences in the use of visual cues (shape, texture) of a self-avatar for estimating body weight and evaluating avatar appearance. A full-body scanner was used to capture each participant's body geometry and color information and a set of 3D virtual avatars with realistic weight variations was created based on a statistical body model. Additionally, a second set of avatars was created with an average underlying body shape matched to each participant’s height and weight. In four sets of psychophysical experiments, the influence of visual cues on the accuracy of body weight estimation and the sensitivity to weight changes was assessed by manipulating body shape (own, average) and texture (own photo-realistic, checkerboard). The avatars were presented on a large-screen display, and participants responded to whether the avatar's weight corresponded to their own weight. Participants also adjusted the avatar's weight to their desired weight and evaluated the avatar's appearance with regard to similarity to their own body, uncanniness, and their willingness to accept it as a digital representation of the self. The results of the psychophysical experiments revealed no gender difference in the accuracy of estimating body weight in avatars. However, males accepted a larger weight range of the avatars as corresponding to their own. In terms of the ideal body weight, females but not males desired a thinner body. With regard to the evaluation of avatar appearance, the questionnaire responses suggest that own photo-realistic texture was more important to males for higher similarity ratings, while own body shape seemed to be more important to females. These results argue for gender-specific considerations when creating self-avatars.

pdf DOI [BibTex]

pdf DOI [BibTex]


Robust Physics-based Motion Retargeting with Realistic Body Shapes
Robust Physics-based Motion Retargeting with Realistic Body Shapes

Borno, M. A., Righetti, L., Black, M. J., Delp, S. L., Fiume, E., Romero, J.

Computer Graphics Forum, 37, pages: 6:1-12, July 2018 (article)

Abstract
Motion capture is often retargeted to new, and sometimes drastically different, characters. When the characters take on realistic human shapes, however, we become more sensitive to the motion looking right. This means adapting it to be consistent with the physical constraints imposed by different body shapes. We show how to take realistic 3D human shapes, approximate them using a simplified representation, and animate them so that they move realistically using physically-based retargeting. We develop a novel spacetime optimization approach that learns and robustly adapts physical controllers to new bodies and constraints. The approach automatically adapts the motion of the mocap subject to the body shape of a target subject. This motion respects the physical properties of the new body and every body shape results in a different and appropriate movement. This makes it easy to create a varied set of motions from a single mocap sequence by simply varying the characters. In an interactive environment, successful retargeting requires adapting the motion to unexpected external forces. We achieve robustness to such forces using a novel LQR-tree formulation. We show that the simulated motions look appropriate to each character’s anatomy and their actions are robust to perturbations.

pdf video Project Page Project Page [BibTex]

pdf video Project Page Project Page [BibTex]


Method and Apparatus for Estimating Body Shape
Method and Apparatus for Estimating Body Shape

Black, M. J., Balan, A., Weiss, A., Sigal, L., Loper, M., St Clair, T.

June 2018, U.S.~Patent 10,002,460 (misc)

Abstract
A system and method of estimating the body shape of an individual from input data such as images or range maps. The body may appear in one or more poses captured at different times and a consistent body shape is computed for all poses. The body may appear in minimal tight-fitting clothing or in normal clothing wherein the described method produces an estimate of the body shape under the clothing. Clothed or bare regions of the body are detected via image classification and the fitting method is adapted to treat each region differently. Body shapes are represented parametrically and are matched to other bodies based on shape similarity and other features. Standard measurements are extracted using parametric or non-parametric functions of body shape. The system components support many applications in body scanning, advertising, social networking, collaborative filtering and Internet clothing shopping.

Google Patents Project Page [BibTex]

Google Patents Project Page [BibTex]


Model-based Optical Flow: Layers, Learning, and Geometry
Model-based Optical Flow: Layers, Learning, and Geometry

Wulff, J.

Tuebingen University, April 2018 (phdthesis)

Abstract
The estimation of motion in video sequences establishes temporal correspondences between pixels and surfaces and allows reasoning about a scene using multiple frames. Despite being a focus of research for over three decades, computing motion, or optical flow, remains challenging due to a number of difficulties, including the treatment of motion discontinuities and occluded regions, and the integration of information from more than two frames. One reason for these issues is that most optical flow algorithms only reason about the motion of pixels on the image plane, while not taking the image formation pipeline or the 3D structure of the world into account. One approach to address this uses layered models, which represent the occlusion structure of a scene and provide an approximation to the geometry. The goal of this dissertation is to show ways to inject additional knowledge about the scene into layered methods, making them more robust, faster, and more accurate. First, this thesis demonstrates the modeling power of layers using the example of motion blur in videos, which is caused by fast motion relative to the exposure time of the camera. Layers segment the scene into regions that move coherently while preserving their occlusion relationships. The motion of each layer therefore directly determines its motion blur. At the same time, the layered model captures complex blur overlap effects at motion discontinuities. Using layers, we can thus formulate a generative model for blurred video sequences, and use this model to simultaneously deblur a video and compute accurate optical flow for highly dynamic scenes containing motion blur. Next, we consider the representation of the motion within layers. Since, in a layered model, important motion discontinuities are captured by the segmentation into layers, the flow within each layer varies smoothly and can be approximated using a low dimensional subspace. We show how this subspace can be learned from training data using principal component analysis (PCA), and that flow estimation using this subspace is computationally efficient. The combination of the layered model and the low-dimensional subspace gives the best of both worlds, sharp motion discontinuities from the layers and computational efficiency from the subspace. Lastly, we show how layered methods can be dramatically improved using simple semantics. Instead of treating all layers equally, a semantic segmentation divides the scene into its static parts and moving objects. Static parts of the scene constitute a large majority of what is shown in typical video sequences; yet, in such regions optical flow is fully constrained by the depth structure of the scene and the camera motion. After segmenting out moving objects, we consider only static regions, and explicitly reason about the structure of the scene and the camera motion, yielding much better optical flow estimates. Furthermore, computing the structure of the scene allows to better combine information from multiple frames, resulting in high accuracies even in occluded regions. For moving regions, we compute the flow using a generic optical flow method, and combine it with the flow computed for the static regions to obtain a full optical flow field. By combining layered models of the scene with reasoning about the dynamic behavior of the real, three-dimensional world, the methods presented herein push the envelope of optical flow computation in terms of robustness, speed, and accuracy, giving state-of-the-art results on benchmarks and pointing to important future research directions for the estimation of motion in natural scenes.

Official link DOI Project Page [BibTex]


Assessing body image in anorexia nervosa using biometric self-avatars in virtual reality: Attitudinal components rather than visual body size estimation are distorted
Assessing body image in anorexia nervosa using biometric self-avatars in virtual reality: Attitudinal components rather than visual body size estimation are distorted

Mölbert, S. C., Thaler, A., Mohler, B. J., Streuber, S., Romero, J., Black, M. J., Zipfel, S., Karnath, H., Giel, K. E.

Psychological Medicine, 48(4):642-653, March 2018 (article)

Abstract
Background: Body image disturbance (BID) is a core symptom of anorexia nervosa (AN), but as yet distinctive features of BID are unknown. The present study aimed at disentangling perceptual and attitudinal components of BID in AN. Methods: We investigated n=24 women with AN and n=24 controls. Based on a 3D body scan, we created realistic virtual 3D bodies (avatars) for each participant that were varied through a range of ±20% of the participants' weights. Avatars were presented in a virtual reality mirror scenario. Using different psychophysical tasks, participants identified and adjusted their actual and their desired body weight. To test for general perceptual biases in estimating body weight, a second experiment investigated perception of weight and shape matched avatars with another identity. Results: Women with AN and controls underestimated their weight, with a trend that women with AN underestimated more. The average desired body of controls had normal weight while the average desired weight of women with AN corresponded to extreme AN (DSM-5). Correlation analyses revealed that desired body weight, but not accuracy of weight estimation, was associated with eating disorder symptoms. In the second experiment, both groups estimated accurately while the most attractive body was similar to Experiment 1. Conclusions: Our results contradict the widespread assumption that patients with AN overestimate their body weight due to visual distortions. Rather, they illustrate that BID might be driven by distorted attitudes with regard to the desired body. Clinical interventions should aim at helping patients with AN to change their desired weight.

doi pdf DOI Project Page [BibTex]


Body size estimation of self and others in females varying in {BMI}
Body size estimation of self and others in females varying in BMI

Thaler, A., Geuss, M. N., Mölbert, S. C., Giel, K. E., Streuber, S., Romero, J., Black, M. J., Mohler, B. J.

PLoS ONE, 13(2), Febuary 2018 (article)

Abstract
Previous literature suggests that a disturbed ability to accurately identify own body size may contribute to overweight. Here, we investigated the influence of personal body size, indexed by body mass index (BMI), on body size estimation in a non-clinical population of females varying in BMI. We attempted to disentangle general biases in body size estimates and attitudinal influences by manipulating whether participants believed the body stimuli (personalized avatars with realistic weight variations) represented their own body or that of another person. Our results show that the accuracy of own body size estimation is predicted by personal BMI, such that participants with lower BMI underestimated their body size and participants with higher BMI overestimated their body size. Further, participants with higher BMI were less likely to notice the same percentage of weight gain than participants with lower BMI. Importantly, these results were only apparent when participants were judging a virtual body that was their own identity (Experiment 1), but not when they estimated the size of a body with another identity and the same underlying body shape (Experiment 2a). The different influences of BMI on accuracy of body size estimation and sensitivity to weight change for self and other identity suggests that effects of BMI on visual body size estimation are self-specific and not generalizable to other bodies.

pdf DOI Project Page [BibTex]


Co-Registration -- Simultaneous Alignment and Modeling of Articulated {3D} Shapes
Co-Registration – Simultaneous Alignment and Modeling of Articulated 3D Shapes

Black, M., Hirshberg, D., Loper, M., Rachlin, E., Weiss, A.

Febuary 2018, U.S.~Patent 9,898,848 (misc)

Abstract
Present application refers to a method, a model generation unit and a computer program (product) for generating trained models (M) of moving persons, based on physically measured person scan data (S). The approach is based on a common template (T) for the respective person and on the measured person scan data (S) in different shapes and different poses. Scan data are measured with a 3D laser scanner. A generic personal model is used for co-registering a set of person scan data (S) aligning the template (T) to the set of person scans (S) while simultaneously training the generic personal model to become a trained person model (M) by constraining the generic person model to be scan-specific, person-specific and pose-specific and providing the trained model (M), based on the co registering of the measured object scan data (S).

text [BibTex]


Temporal Human Action Segmentation via Dynamic Clustering
Temporal Human Action Segmentation via Dynamic Clustering

Zhang, Y., Sun, H., Tang, S., Neumann, H.

arXiv preprint arXiv:1803.05790, 2018 (article)

Abstract
We present an effective dynamic clustering algorithm for the task of temporal human action segmentation, which has comprehensive applications such as robotics, motion analysis, and patient monitoring. Our proposed algorithm is unsupervised, fast, generic to process various types of features, and applica- ble in both the online and offline settings. We perform extensive experiments of processing data streams, and show that our algorithm achieves the state-of- the-art results for both online and offline settings.

link (url) [BibTex]

link (url) [BibTex]


Motion Segmentation & Multiple Object Tracking by Correlation Co-Clustering
Motion Segmentation & Multiple Object Tracking by Correlation Co-Clustering

Keuper, M., Tang, S., Andres, B., Brox, T., Schiele, B.

IEEE Transactions on Pattern Analysis and Machine Intelligence, 2018 (article)

pdf DOI Project Page [BibTex]

pdf DOI Project Page [BibTex]

2016


Skinned multi-person linear model
Skinned multi-person linear model

Black, M.J., Loper, M., Mahmood, N., Pons-Moll, G., Romero, J.

December 2016, Application PCT/EP2016/064610 (misc)

Abstract
The invention comprises a learned model of human body shape and pose dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity- dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. The invention quantitatively evaluates variants of SMPL using linear or dual- quaternion blend skinning and show that both are more accurate than a Blend SCAPE model trained on the same data. In a further embodiment, the invention realistically models dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

Google Patents [BibTex]

2016

Google Patents [BibTex]


Creating body shapes from verbal descriptions by linking similarity spaces
Creating body shapes from verbal descriptions by linking similarity spaces

Hill, M. Q., Streuber, S., Hahn, C. A., Black, M. J., O’Toole, A. J.

Psychological Science, 27(11):1486-1497, November 2016, (article)

Abstract
Brief verbal descriptions of bodies (e.g. curvy, long-legged) can elicit vivid mental images. The ease with which we create these mental images belies the complexity of three-dimensional body shapes. We explored the relationship between body shapes and body descriptions and show that a small number of words can be used to generate categorically accurate representations of three-dimensional bodies. The dimensions of body shape variation that emerged in a language-based similarity space were related to major dimensions of variation computed directly from three-dimensional laser scans of 2094 bodies. This allowed us to generate three-dimensional models of people in the shape space using only their coordinates on analogous dimensions in the language-based description space. Human descriptions of photographed bodies and their corresponding models matched closely. The natural mapping between the spaces illustrates the role of language as a concise code for body shape, capturing perceptually salient global and local body features.

pdf [BibTex]

pdf [BibTex]


Non-parametric Models for Structured Data and Applications to Human Bodies and Natural Scenes
Non-parametric Models for Structured Data and Applications to Human Bodies and Natural Scenes

Lehrmann, A.

ETH Zurich, July 2016 (phdthesis)

Abstract
The purpose of this thesis is the study of non-parametric models for structured data and their fields of application in computer vision. We aim at the development of context-sensitive architectures which are both expressive and efficient. Our focus is on directed graphical models, in particular Bayesian networks, where we combine the flexibility of non-parametric local distributions with the efficiency of a global topology with bounded treewidth. A bound on the treewidth is obtained by either constraining the maximum indegree of the underlying graph structure or by introducing determinism. The non-parametric distributions in the nodes of the graph are given by decision trees or kernel density estimators. The information flow implied by specific network topologies, especially the resultant (conditional) independencies, allows for a natural integration and control of contextual information. We distinguish between three different types of context: static, dynamic, and semantic. In four different approaches we propose models which exhibit varying combinations of these contextual properties and allow modeling of structured data in space, time, and hierarchies derived thereof. The generative character of the presented models enables a direct synthesis of plausible hypotheses. Extensive experiments validate the developed models in two application scenarios which are of particular interest in computer vision: human bodies and natural scenes. In the practical sections of this work we discuss both areas from different angles and show applications of our models to human pose, motion, and segmentation as well as object categorization and localization. Here, we benefit from the availability of modern datasets of unprecedented size and diversity. Comparisons to traditional approaches and state-of-the-art research on the basis of well-established evaluation criteria allows the objective assessment of our contributions.

pdf [BibTex]


{Body Talk}: Crowdshaping Realistic {3D} Avatars with Words
Body Talk: Crowdshaping Realistic 3D Avatars with Words

Streuber, S., Quiros-Ramirez, M. A., Hill, M. Q., Hahn, C. A., Zuffi, S., O’Toole, A., Black, M. J.

ACM Trans. Graph. (Proc. SIGGRAPH), 35(4):54:1-54:14, July 2016 (article)

Abstract
Realistic, metrically accurate, 3D human avatars are useful for games, shopping, virtual reality, and health applications. Such avatars are not in wide use because solutions for creating them from high-end scanners, low-cost range cameras, and tailoring measurements all have limitations. Here we propose a simple solution and show that it is surprisingly accurate. We use crowdsourcing to generate attribute ratings of 3D body shapes corresponding to standard linguistic descriptions of 3D shape. We then learn a linear function relating these ratings to 3D human shape parameters. Given an image of a new body, we again turn to the crowd for ratings of the body shape. The collection of linguistic ratings of a photograph provides remarkably strong constraints on the metric 3D shape. We call the process crowdshaping and show that our Body Talk system produces shapes that are perceptually indistinguishable from bodies created from high-resolution scans and that the metric accuracy is sufficient for many tasks. This makes body “scanning” practical without a scanner, opening up new applications including database search, visualization, and extracting avatars from books.

pdf web tool video talk (ppt) [BibTex]

pdf web tool video talk (ppt) [BibTex]


Capturing Hands in Action using Discriminative Salient Points and Physics Simulation
Capturing Hands in Action using Discriminative Salient Points and Physics Simulation

Tzionas, D., Ballan, L., Srikantha, A., Aponte, P., Pollefeys, M., Gall, J.

International Journal of Computer Vision (IJCV), 118(2):172-193, June 2016 (article)

Abstract
Hand motion capture is a popular research field, recently gaining more attention due to the ubiquity of RGB-D sensors. However, even most recent approaches focus on the case of a single isolated hand. In this work, we focus on hands that interact with other hands or objects and present a framework that successfully captures motion in such interaction scenarios for both rigid and articulated objects. Our framework combines a generative model with discriminatively trained salient points to achieve a low tracking error and with collision detection and physics simulation to achieve physically plausible estimates even in case of occlusions and missing visual data. Since all components are unified in a single objective function which is almost everywhere differentiable, it can be optimized with standard optimization techniques. Our approach works for monocular RGB-D sequences as well as setups with multiple synchronized RGB cameras. For a qualitative and quantitative evaluation, we captured 29 sequences with a large variety of interactions and up to 150 degrees of freedom.

Website pdf link (url) DOI Project Page [BibTex]

Website pdf link (url) DOI Project Page [BibTex]


Human Pose Estimation from Video and IMUs
Human Pose Estimation from Video and IMUs

Marcard, T. V., Pons-Moll, G., Rosenhahn, B.

Transactions on Pattern Analysis and Machine Intelligence PAMI, 38(8):1533-1547, January 2016 (article)

data pdf dataset_documentation [BibTex]

data pdf dataset_documentation [BibTex]


Moving-horizon Nonlinear Least Squares-based Multirobot Cooperative Perception
Moving-horizon Nonlinear Least Squares-based Multirobot Cooperative Perception

Ahmad, A., Bülthoff, H.

Robotics and Autonomous Systems, 83, pages: 275-286, 2016 (article)

Abstract
In this article we present an online estimator for multirobot cooperative localization and target tracking based on nonlinear least squares minimization. Our method not only makes the rigorous optimization-based approach applicable online but also allows the estimator to be stable and convergent. We do so by employing a moving horizon technique to nonlinear least squares minimization and a novel design of the arrival cost function that ensures stability and convergence of the estimator. Through an extensive set of real robot experiments, we demonstrate the robustness of our method as well as the optimality of the arrival cost function. The experiments include comparisons of our method with i) an extended Kalman filter-based online-estimator and ii) an offline-estimator based on full-trajectory nonlinear least squares.

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Perceiving Systems (2011-2015)
Perceiving Systems (2011-2015)
Scientific Advisory Board Report, 2016 (misc)

pdf [BibTex]

pdf [BibTex]


Shape estimation of subcutaneous adipose tissue using an articulated statistical shape model
Shape estimation of subcutaneous adipose tissue using an articulated statistical shape model

Yeo, S. Y., Romero, J., Loper, M., Machann, J., Black, M.

Computer Methods in Biomechanics and Biomedical Engineering: Imaging & Visualization, 0(0):1-8, 2016 (article)

publisher website preprint pdf link (url) DOI Project Page [BibTex]

publisher website preprint pdf link (url) DOI Project Page [BibTex]


The GRASP Taxonomy of Human Grasp Types
The GRASP Taxonomy of Human Grasp Types

Feix, T., Romero, J., Schmiedmayer, H., Dollar, A., Kragic, D.

Human-Machine Systems, IEEE Transactions on, 46(1):66-77, 2016 (article)

publisher website pdf DOI Project Page [BibTex]

publisher website pdf DOI Project Page [BibTex]


Map-Based Probabilistic Visual Self-Localization
Map-Based Probabilistic Visual Self-Localization

Brubaker, M. A., Geiger, A., Urtasun, R.

IEEE Trans. on Pattern Analysis and Machine Intelligence (PAMI), 2016 (article)

Abstract
Accurate and efficient self-localization is a critical problem for autonomous systems. This paper describes an affordable solution to vehicle self-localization which uses odometry computed from two video cameras and road maps as the sole inputs. The core of the method is a probabilistic model for which an efficient approximate inference algorithm is derived. The inference algorithm is able to utilize distributed computation in order to meet the real-time requirements of autonomous systems in some instances. Because of the probabilistic nature of the model the method is capable of coping with various sources of uncertainty including noise in the visual odometry and inherent ambiguities in the map (e.g., in a Manhattan world). By exploiting freely available, community developed maps and visual odometry measurements, the proposed method is able to localize a vehicle to 4m on average after 52 seconds of driving on maps which contain more than 2,150km of drivable roads.

pdf Project Page [BibTex]

pdf Project Page [BibTex]

2015


Scalable Robust Principal Component Analysis using {Grassmann} Averages
Scalable Robust Principal Component Analysis using Grassmann Averages

Hauberg, S., Feragen, A., Enficiaud, R., Black, M.

IEEE Trans. Pattern Analysis and Machine Intelligence (PAMI), December 2015 (article)

Abstract
In large datasets, manual data verification is impossible, and we must expect the number of outliers to increase with data size. While principal component analysis (PCA) can reduce data size, and scalable solutions exist, it is well-known that outliers can arbitrarily corrupt the results. Unfortunately, state-of-the-art approaches for robust PCA are not scalable. We note that in a zero-mean dataset, each observation spans a one-dimensional subspace, giving a point on the Grassmann manifold. We show that the average subspace corresponds to the leading principal component for Gaussian data. We provide a simple algorithm for computing this Grassmann Average (GA), and show that the subspace estimate is less sensitive to outliers than PCA for general distributions. Because averages can be efficiently computed, we immediately gain scalability. We exploit robust averaging to formulate the Robust Grassmann Average (RGA) as a form of robust PCA. The resulting Trimmed Grassmann Average (TGA) is appropriate for computer vision because it is robust to pixel outliers. The algorithm has linear computational complexity and minimal memory requirements. We demonstrate TGA for background modeling, video restoration, and shadow removal. We show scalability by performing robust PCA on the entire Star Wars IV movie; a task beyond any current method. Source code is available online.

preprint pdf from publisher supplemental Project Page [BibTex]

2015


{SMPL}: A Skinned Multi-Person Linear Model
SMPL: A Skinned Multi-Person Linear Model

Loper, M., Mahmood, N., Romero, J., Pons-Moll, G., Black, M. J.

ACM Trans. Graphics (Proc. SIGGRAPH Asia), 34(6):248:1-248:16, ACM, New York, NY, October 2015 (article)

Abstract
We present a learned model of human body shape and pose-dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex-based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity-dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. We quantitatively evaluate variants of SMPL using linear or dual-quaternion blend skinning and show that both are more accurate than a Blend-SCAPE model trained on the same data. We also extend SMPL to realistically model dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

pdf video code/model errata DOI Project Page Project Page [BibTex]

pdf video code/model errata DOI Project Page Project Page [BibTex]


Proceedings of the 37th German Conference on Pattern Recognition
Proceedings of the 37th German Conference on Pattern Recognition

Gall, J., Gehler, P., Leibe, B.

Springer, German Conference on Pattern Recognition, October 2015 (proceedings)

GCPR conference website [BibTex]

GCPR conference website [BibTex]


Dyna: A Model of Dynamic Human Shape in Motion
Dyna: A Model of Dynamic Human Shape in Motion

Pons-Moll, G., Romero, J., Mahmood, N., Black, M. J.

ACM Transactions on Graphics, (Proc. SIGGRAPH), 34(4):120:1-120:14, ACM, August 2015 (article)

Abstract
To look human, digital full-body avatars need to have soft tissue deformations like those of real people. We learn a model of soft-tissue deformations from examples using a high-resolution 4D capture system and a method that accurately registers a template mesh to sequences of 3D scans. Using over 40,000 scans of ten subjects, we learn how soft tissue motion causes mesh triangles to deform relative to a base 3D body model. Our Dyna model uses a low-dimensional linear subspace to approximate soft-tissue deformation and relates the subspace coefficients to the changing pose of the body. Dyna uses a second-order auto-regressive model that predicts soft-tissue deformations based on previous deformations, the velocity and acceleration of the body, and the angular velocities and accelerations of the limbs. Dyna also models how deformations vary with a person’s body mass index (BMI), producing different deformations for people with different shapes. Dyna realistically represents the dynamics of soft tissue for previously unseen subjects and motions. We provide tools for animators to modify the deformations and apply them to new stylized characters.

pdf preprint video data DOI Project Page Project Page [BibTex]

pdf preprint video data DOI Project Page Project Page [BibTex]


Linking Objects to Actions: Encoding of Target Object and Grasping Strategy in Primate Ventral Premotor Cortex
Linking Objects to Actions: Encoding of Target Object and Grasping Strategy in Primate Ventral Premotor Cortex

Vargas-Irwin, C. E., Franquemont, L., Black, M. J., Donoghue, J. P.

Journal of Neuroscience, 35(30):10888-10897, July 2015 (article)

Abstract
Neural activity in ventral premotor cortex (PMv) has been associated with the process of matching perceived objects with the motor commands needed to grasp them. It remains unclear how PMv networks can flexibly link percepts of objects affording multiple grasp options into a final desired hand action. Here, we use a relational encoding approach to track the functional state of PMv neuronal ensembles in macaque monkeys through the process of passive viewing, grip planning, and grasping movement execution. We used objects affording multiple possible grip strategies. The task included separate instructed delay periods for object presentation and grip instruction. This approach allowed us to distinguish responses elicited by the visual presentation of the objects from those associated with selecting a given motor plan for grasping. We show that PMv continuously incorporates information related to object shape and grip strategy as it becomes available, revealing a transition from a set of ensemble states initially most closely related to objects, to a new set of ensemble patterns reflecting unique object-grip combinations. These results suggest that PMv dynamically combines percepts, gradually navigating toward activity patterns associated with specific volitional actions, rather than directly mapping perceptual object properties onto categorical grip representations. Our results support the idea that PMv is part of a network that dynamically computes motor plans from perceptual information. Significance Statement: The present work demonstrates that the activity of groups of neurons in primate ventral premotor cortex reflects information related to visually presented objects, as well as the motor strategy used to grasp them, linking individual objects to multiple possible grips. PMv could provide useful control signals for neuroprosthetic assistive devices designed to interact with objects in a flexible way.

publisher link DOI Project Page [BibTex]

publisher link DOI Project Page [BibTex]


Shape Models of the Human Body for Distributed Inference
Shape Models of the Human Body for Distributed Inference

Zuffi, S.

Brown University, May 2015 (phdthesis)

Abstract
In this thesis we address the problem of building shape models of the human body, in 2D and 3D, which are realistic and efficient to use. We focus our efforts on the human body, which is highly articulated and has interesting shape variations, but the approaches we present here can be applied to generic deformable and articulated objects. To address efficiency, we constrain our models to be part-based and have a tree-structured representation with pairwise relationships between connected parts. This allows the application of methods for distributed inference based on message passing. To address realism, we exploit recent advances in computer graphics that represent the human body with statistical shape models learned from 3D scans. We introduce two articulated body models, a 2D model, named Deformable Structures (DS), which is a contour-based model parameterized for 2D pose and projected shape, and a 3D model, named Stitchable Puppet (SP), which is a mesh-based model parameterized for 3D pose, pose-dependent deformations and intrinsic body shape. We have successfully applied the models to interesting and challenging problems in computer vision and computer graphics, namely pose estimation from static images, pose estimation from video sequences, pose and shape estimation from 3D scan data. This advances the state of the art in human pose and shape estimation and suggests that carefully de ned realistic models can be important for computer vision. More work at the intersection of vision and graphics is thus encouraged.

PDF [BibTex]


Multi-view and 3D Deformable Part Models
Multi-view and 3D Deformable Part Models

Pepik, B., Stark, M., Gehler, P., Schiele, B.

Pattern Analysis and Machine Intelligence, 37(11):14, IEEE, March 2015 (article)

Abstract
As objects are inherently 3-dimensional, they have been modeled in 3D in the early days of computer vision. Due to the ambiguities arising from mapping 2D features to 3D models, 3D object representations have been neglected and 2D feature-based models are the predominant paradigm in object detection nowadays. While such models have achieved outstanding bounding box detection performance, they come with limited expressiveness, as they are clearly limited in their capability of reasoning about 3D shape or viewpoints. In this work, we bring the worlds of 3D and 2D object representations closer, by building an object detector which leverages the expressive power of 3D object representations while at the same time can be robustly matched to image evidence. To that end, we gradually extend the successful deformable part model [1] to include viewpoint information and part-level 3D geometry information, resulting in several different models with different level of expressiveness. We end up with a 3D object model, consisting of multiple object parts represented in 3D and a continuous appearance model. We experimentally verify that our models, while providing richer object hypotheses than the 2D object models, provide consistently better joint object localization and viewpoint estimation than the state-of-the-art multi-view and 3D object detectors on various benchmarks (KITTI [2], 3D object classes [3], Pascal3D+ [4], Pascal VOC 2007 [5], EPFL multi-view cars [6]).

DOI Project Page [BibTex]

DOI Project Page [BibTex]


From Scans to Models: Registration of 3D Human Shapes Exploiting Texture Information
From Scans to Models: Registration of 3D Human Shapes Exploiting Texture Information

Bogo, F.

University of Padova, March 2015 (phdthesis)

Abstract
New scanning technologies are increasing the importance of 3D mesh data, and of algorithms that can reliably register meshes obtained from multiple scans. Surface registration is important e.g. for building full 3D models from partial scans, identifying and tracking objects in a 3D scene, creating statistical shape models. Human body registration is particularly important for many applications, ranging from biomedicine and robotics to the production of movies and video games; but obtaining accurate and reliable registrations is challenging, given the articulated, non-rigidly deformable structure of the human body. In this thesis, we tackle the problem of 3D human body registration. We start by analyzing the current state of the art, and find that: a) most registration techniques rely only on geometric information, which is ambiguous on flat surface areas; b) there is a lack of adequate datasets and benchmarks in the field. We address both issues. Our contribution is threefold. First, we present a model-based registration technique for human meshes that combines geometry and surface texture information to provide highly accurate mesh-to-mesh correspondences. Our approach estimates scene lighting and surface albedo, and uses the albedo to construct a high-resolution textured 3D body model that is brought into registration with multi-camera image data using a robust matching term. Second, by leveraging our technique, we present FAUST (Fine Alignment Using Scan Texture), a novel dataset collecting 300 high-resolution scans of 10 people in a wide range of poses. FAUST is the first dataset providing both real scans and automatically computed, reliable "ground-truth" correspondences between them. Third, we explore possible uses of our approach in dermatology. By combining our registration technique with a melanocytic lesion segmentation algorithm, we propose a system that automatically detects new or evolving lesions over almost the entire body surface, thus helping dermatologists identify potential melanomas. We conclude this thesis investigating the benefits of using texture information to establish frame-to-frame correspondences in dynamic monocular sequences captured with consumer depth cameras. We outline a novel approach to reconstruct realistic body shape and appearance models from dynamic human performances, and show preliminary results on challenging sequences captured with a Kinect.

[BibTex]


Long Range Motion Estimation and Applications
Long Range Motion Estimation and Applications

Sevilla-Lara, L.

Long Range Motion Estimation and Applications, University of Massachusetts Amherst, University of Massachusetts Amherst, Febuary 2015 (phdthesis)

Abstract
Finding correspondences between images underlies many computer vision problems, such as optical flow, tracking, stereovision and alignment. Finding these correspondences involves formulating a matching function and optimizing it. This optimization process is often gradient descent, which avoids exhaustive search, but relies on the assumption of being in the basin of attraction of the right local minimum. This is often the case when the displacement is small, and current methods obtain very accurate results for small motions. However, when the motion is large and the matching function is bumpy this assumption is less likely to be true. One traditional way of avoiding this abruptness is to smooth the matching function spatially by blurring the images. As the displacement becomes larger, the amount of blur required to smooth the matching function becomes also larger. This averaging of pixels leads to a loss of detail in the image. Therefore, there is a trade-off between the size of the objects that can be tracked and the displacement that can be captured. In this thesis we address the basic problem of increasing the size of the basin of attraction in a matching function. We use an image descriptor called distribution fields (DFs). By blurring the images in DF space instead of in pixel space, we in- crease the size of the basin attraction with respect to traditional methods. We show competitive results using DFs both in object tracking and optical flow. Finally we demonstrate an application of capturing large motions for temporal video stitching.

[BibTex]

[BibTex]


{Spike train SIMilarity Space} ({SSIMS}): A framework for single neuron and ensemble data analysis
Spike train SIMilarity Space (SSIMS): A framework for single neuron and ensemble data analysis

Vargas-Irwin, C. E., Brandman, D. M., Zimmermann, J. B., Donoghue, J. P., Black, M. J.

Neural Computation, 27(1):1-31, MIT Press, January 2015 (article)

Abstract
We present a method to evaluate the relative similarity of neural spiking patterns by combining spike train distance metrics with dimensionality reduction. Spike train distance metrics provide an estimate of similarity between activity patterns at multiple temporal resolutions. Vectors of pair-wise distances are used to represent the intrinsic relationships between multiple activity patterns at the level of single units or neuronal ensembles. Dimensionality reduction is then used to project the data into concise representations suitable for clustering analysis as well as exploratory visualization. Algorithm performance and robustness are evaluated using multielectrode ensemble activity data recorded in behaving primates. We demonstrate how Spike train SIMilarity Space (SSIMS) analysis captures the relationship between goal directions for an 8-directional reaching task and successfully segregates grasp types in a 3D grasping task in the absence of kinematic information. The algorithm enables exploration of virtually any type of neural spiking (time series) data, providing similarity-based clustering of neural activity states with minimal assumptions about potential information encoding models.

pdf: publisher site pdf: author's proof DOI Project Page [BibTex]

pdf: publisher site pdf: author's proof DOI Project Page [BibTex]


Metric Regression Forests for Correspondence Estimation
Metric Regression Forests for Correspondence Estimation

Pons-Moll, G., Taylor, J., Shotton, J., Hertzmann, A., Fitzgibbon, A.

International Journal of Computer Vision, pages: 1-13, 2015 (article)

springer PDF Project Page [BibTex]

springer PDF Project Page [BibTex]


Formation control driven by cooperative object tracking
Formation control driven by cooperative object tracking

Lima, P., Ahmad, A., Dias, A., Conceição, A., Moreira, A., Silva, E., Almeida, L., Oliveira, L., Nascimento, T.

Robotics and Autonomous Systems, 63(1):68-79, 2015 (article)

Abstract
In this paper we introduce a formation control loop that maximizes the performance of the cooperative perception of a tracked target by a team of mobile robots, while maintaining the team in formation, with a dynamically adjustable geometry which is a function of the quality of the target perception by the team. In the formation control loop, the controller module is a distributed non-linear model predictive controller and the estimator module fuses local estimates of the target state, obtained by a particle filter at each robot. The two modules and their integration are described in detail, including a real-time database associated to a wireless communication protocol that facilitates the exchange of state data while reducing collisions among team members. Simulation and real robot results for indoor and outdoor teams of different robots are presented. The results highlight how our method successfully enables a team of homogeneous robots to minimize the total uncertainty of the tracked target cooperative estimate while complying with performance criteria such as keeping a pre-set distance between the teammates and the target, avoiding collisions with teammates and/or surrounding obstacles.

DOI [BibTex]

DOI [BibTex]

2013


Branch\&Rank for Efficient Object Detection
Branch&Rank for Efficient Object Detection

Lehmann, A., Gehler, P., VanGool, L.

International Journal of Computer Vision, Springer, December 2013 (article)

Abstract
Ranking hypothesis sets is a powerful concept for efficient object detection. In this work, we propose a branch&rank scheme that detects objects with often less than 100 ranking operations. This efficiency enables the use of strong and also costly classifiers like non-linear SVMs with RBF-TeX kernels. We thereby relieve an inherent limitation of branch&bound methods as bounds are often not tight enough to be effective in practice. Our approach features three key components: a ranking function that operates on sets of hypotheses and a grouping of these into different tasks. Detection efficiency results from adaptively sub-dividing the object search space into decreasingly smaller sets. This is inherited from branch&bound, while the ranking function supersedes a tight bound which is often unavailable (except for rather limited function classes). The grouping makes the system effective: it separates image classification from object recognition, yet combines them in a single formulation, phrased as a structured SVM problem. A novel aspect of branch&rank is that a better ranking function is expected to decrease the number of classifier calls during detection. We use the VOC’07 dataset to demonstrate the algorithmic properties of branch&rank.

pdf link (url) [BibTex]

2013

pdf link (url) [BibTex]


Extracting Postural Synergies for Robotic Grasping
Extracting Postural Synergies for Robotic Grasping

Romero, J., Feix, T., Ek, C., Kjellstrom, H., Kragic, D.

Robotics, IEEE Transactions on, 29(6):1342-1352, December 2013 (article)

[BibTex]

[BibTex]


Markov Random Field Modeling, Inference & Learning in Computer Vision & Image Understanding: A Survey
Markov Random Field Modeling, Inference & Learning in Computer Vision & Image Understanding: A Survey

Wang, C., Komodakis, N., Paragios, N.

Computer Vision and Image Understanding (CVIU), 117(11):1610-1627, November 2013 (article)

Abstract
In this paper, we present a comprehensive survey of Markov Random Fields (MRFs) in computer vision and image understanding, with respect to the modeling, the inference and the learning. While MRFs were introduced into the computer vision field about two decades ago, they started to become a ubiquitous tool for solving visual perception problems around the turn of the millennium following the emergence of efficient inference methods. During the past decade, a variety of MRF models as well as inference and learning methods have been developed for addressing numerous low, mid and high-level vision problems. While most of the literature concerns pairwise MRFs, in recent years we have also witnessed significant progress in higher-order MRFs, which substantially enhances the expressiveness of graph-based models and expands the domain of solvable problems. This survey provides a compact and informative summary of the major literature in this research topic.

Publishers site pdf [BibTex]

Publishers site pdf [BibTex]


no image
Multi-robot cooperative spherical-object tracking in 3D space based on particle filters

Ahmad, A., Lima, P.

Robotics and Autonomous Systems, 61(10):1084-1093, October 2013 (article)

Abstract
This article presents a cooperative approach for tracking a moving spherical object in 3D space by a team of mobile robots equipped with sensors, in a highly dynamic environment. The tracker’s core is a particle filter, modified to handle, within a single unified framework, the problem of complete or partial occlusion for some of the involved mobile sensors, as well as inconsistent estimates in the global frame among sensors, due to observation errors and/or self-localization uncertainty. We present results supporting our approach by applying it to a team of real soccer robots tracking a soccer ball, including comparison with ground truth.

DOI [BibTex]

DOI [BibTex]


Vision meets Robotics: The {KITTI} Dataset
Vision meets Robotics: The KITTI Dataset

Geiger, A., Lenz, P., Stiller, C., Urtasun, R.

International Journal of Robotics Research, 32(11):1231 - 1237 , Sage Publishing, September 2013 (article)

Abstract
We present a novel dataset captured from a VW station wagon for use in mobile robotics and autonomous driving research. In total, we recorded 6 hours of traffic scenarios at 10-100 Hz using a variety of sensor modalities such as high-resolution color and grayscale stereo cameras, a Velodyne 3D laser scanner and a high-precision GPS/IMU inertial navigation system. The scenarios are diverse, capturing real-world traffic situations and range from freeways over rural areas to inner-city scenes with many static and dynamic objects. Our data is calibrated, synchronized and timestamped, and we provide the rectified and raw image sequences. Our dataset also contains object labels in the form of 3D tracklets and we provide online benchmarks for stereo, optical flow, object detection and other tasks. This paper describes our recording platform, the data format and the utilities that we provide.

pdf DOI [BibTex]

pdf DOI [BibTex]


Statistics on Manifolds with Applications to Modeling Shape Deformations
Statistics on Manifolds with Applications to Modeling Shape Deformations

Freifeld, O.

Brown University, August 2013 (phdthesis)

Abstract
Statistical models of non-rigid deformable shape have wide application in many fi elds, including computer vision, computer graphics, and biometry. We show that shape deformations are well represented through nonlinear manifolds that are also matrix Lie groups. These pattern-theoretic representations lead to several advantages over other alternatives, including a principled measure of shape dissimilarity and a natural way to compose deformations. Moreover, they enable building models using statistics on manifolds. Consequently, such models are superior to those based on Euclidean representations. We demonstrate this by modeling 2D and 3D human body shape. Shape deformations are only one example of manifold-valued data. More generally, in many computer-vision and machine-learning problems, nonlinear manifold representations arise naturally and provide a powerful alternative to Euclidean representations. Statistics is traditionally concerned with data in a Euclidean space, relying on the linear structure and the distances associated with such a space; this renders it inappropriate for nonlinear spaces. Statistics can, however, be generalized to nonlinear manifolds. Moreover, by respecting the underlying geometry, the statistical models result in not only more e ffective analysis but also consistent synthesis. We go beyond previous work on statistics on manifolds by showing how, even on these curved spaces, problems related to modeling a class from scarce data can be dealt with by leveraging information from related classes residing in di fferent regions of the space. We show the usefulness of our approach with 3D shape deformations. To summarize our main contributions: 1) We de fine a new 2D articulated model -- more expressive than traditional ones -- of deformable human shape that factors body-shape, pose, and camera variations. Its high realism is obtained from training data generated from a detailed 3D model. 2) We defi ne a new manifold-based representation of 3D shape deformations that yields statistical deformable-template models that are better than the current state-of-the- art. 3) We generalize a transfer learning idea from Euclidean spaces to Riemannian manifolds. This work demonstrates the value of modeling manifold-valued data and their statistics explicitly on the manifold. Specifi cally, the methods here provide new tools for shape analysis.

pdf Project Page [BibTex]


Visualizing dimensionality reduction of systems biology data
Visualizing dimensionality reduction of systems biology data

Lehrmann, A. M., Huber, M., Polatkan, A. C., Pritzkau, A., Nieselt, K.

Data Mining and Knowledge Discovery, 1(27):146-165, Springer, July 2013 (article)

pdf SpRay [BibTex]

pdf SpRay [BibTex]


Unscented Kalman Filtering on Riemannian Manifolds
Unscented Kalman Filtering on Riemannian Manifolds

Soren Hauberg, Francois Lauze, Kim S. Pedersen

Journal of Mathematical Imaging and Vision, 46(1):103-120, Springer Netherlands, May 2013 (article)

Publishers site PDF [BibTex]

Publishers site PDF [BibTex]


Probabilistic Models for 3D Urban Scene Understanding from Movable Platforms
Probabilistic Models for 3D Urban Scene Understanding from Movable Platforms

Geiger, A.

Karlsruhe Institute of Technology, Karlsruhe Institute of Technology, April 2013 (phdthesis)

Abstract
Visual 3D scene understanding is an important component in autonomous driving and robot navigation. Intelligent vehicles for example often base their decisions on observations obtained from video cameras as they are cheap and easy to employ. Inner-city intersections represent an interesting but also very challenging scenario in this context: The road layout may be very complex and observations are often noisy or even missing due to heavy occlusions. While Highway navigation and autonomous driving on simple and annotated intersections have already been demonstrated successfully, understanding and navigating general inner-city crossings with little prior knowledge remains an unsolved problem. This thesis is a contribution to understanding multi-object traffic scenes from video sequences. All data is provided by a camera system which is mounted on top of the autonomous driving platform AnnieWAY. The proposed probabilistic generative model reasons jointly about the 3D scene layout as well as the 3D location and orientation of objects in the scene. In particular, the scene topology, geometry as well as traffic activities are inferred from short video sequences. The model takes advantage of monocular information in the form of vehicle tracklets, vanishing lines and semantic labels. Additionally, the benefit of stereo features such as 3D scene flow and occupancy grids is investigated. Motivated by the impressive driving capabilities of humans, no further information such as GPS, lidar, radar or map knowledge is required. Experiments conducted on 113 representative intersection sequences show that the developed approach successfully infers the correct layout in a variety of difficult scenarios. To evaluate the importance of each feature cue, experiments with different feature combinations are conducted. Additionally, the proposed method is shown to improve object detection and object orientation estimation performance.

pdf [BibTex]

pdf [BibTex]


Quasi-Newton Methods: A New Direction
Quasi-Newton Methods: A New Direction

Hennig, P., Kiefel, M.

Journal of Machine Learning Research, 14(1):843-865, March 2013 (article)

Abstract
Four decades after their invention, quasi-Newton methods are still state of the art in unconstrained numerical optimization. Although not usually interpreted thus, these are learning algorithms that fit a local quadratic approximation to the objective function. We show that many, including the most popular, quasi-Newton methods can be interpreted as approximations of Bayesian linear regression under varying prior assumptions. This new notion elucidates some shortcomings of classical algorithms, and lights the way to a novel nonparametric quasi-Newton method, which is able to make more efficient use of available information at computational cost similar to its predecessors.

website+code pdf link (url) [BibTex]

website+code pdf link (url) [BibTex]


A Study of X-Ray Image Perception for Pneumoconiosis Detection
A Study of X-Ray Image Perception for Pneumoconiosis Detection

Jampani, V.

IIIT-Hyderabad, Hyderabad, India, January 2013 (mastersthesis)

Abstract
Pneumoconiosis is an occupational lung disease caused by the inhalation of industrial dust. Despite the increasing safety measures and better work place environments, pneumoconiosis is deemed to be the most common occupational disease in the developing countries like India and China. Screening and assessment of this disease is done through radiological observation of chest x-rays. Several studies have shown the significant inter and intra reader observer variation in the diagnosis of this disease, showing the complexity of the task and importance of the expertise in diagnosis. The present study is aimed at understanding the perceptual and cognitive factors affecting the reading of chest x-rays of pneumoconiosis patients. Understanding these factors helps in developing better image acquisition systems, better training regimen for radiologists and development of better computer aided diagnostic (CAD) systems. We used an eye tracking experiment to study the various factors affecting the assessment of this diffused lung disease. Specifically, we aimed at understanding the role of expertize, contralateral symmetric (CS) information present in chest x-rays on the diagnosis and the eye movements of the observers. We also studied the inter and intra observer fixation consistency along with the role of anatomical and bottom up saliency features in attracting the gaze of observers of different expertize levels, to get better insights into the effect of bottom up and top down visual saliency on the eye movements of observers. The experiment is conducted in a room dedicated to eye tracking experiments. Participants consisting of novices (3), medical students (12), residents (4) and staff radiologists (4) were presented with good quality PA chest X-rays, and were asked to give profusion ratings for each of the 6 lung zones. Image set consisting of 17 normal full chest x-rays and 16 single lung images are shown to the participants in random order. Time of the diagnosis and the eye movements are also recorded using a remote head free eye tracker. Results indicated that Expertise and CS play important roles in the diagnosis of pneumoconiosis. Novices and medical students are slow and inefficient whereas, residents and staff are quick and efficient. A key finding of our study is that the presence of CS information alone does not help improve diagnosis as much as learning how to use the information. This learning appears to be gained from focused training and years of experience. Hence, good training for radiologists and careful observation of each lung zone may improve the quality of diagnostic results. For residents, the eye scanning strategies play an important role in using the CS information present in chest radiographs; however, in staff radiologists, peripheral vision or higher-level cognitive processes seems to play role in using the CS information. There is a reasonably good inter and intra observer fixation consistency suggesting the use of similar viewing strategies. Experience is helping the observers to develop new visual strategies based on the image content so that they can quickly and efficiently assess the disease level. First few fixations seem to be playing an important role in choosing the visual strategy, appropriate for the given image. Both inter-rib and rib regions are given equal importance by the observers. Despite reading of chest x-rays being highly task dependent, bottom up saliency is shown to have played an important role in attracting the fixations of the observers. This role of bottom up saliency seems to be more in lower expertize groups compared to that of higher expertize groups. Both bottom up and top down influence of visual fixations seems to change with time. The relative role of top down and bottom up influences of visual attention is still not completely understood and it remains the part of future work. Based on our experimental results, we have developed an extended saliency model by combining the bottom up saliency and the saliency of lung regions in a chest x-ray. This new saliency model performed significantly better than bottom-up saliency in predicting the gaze of the observers in our experiment. Even though, the model is a simple combination of bottom-up saliency maps and segmented lung masks, this demonstrates that even basic models using simple image features can predict the fixations of the observers to a good accuracy. Experimental analysis suggested that the factors affecting the reading of chest x-rays of pneumoconiosis are complex and varied. A good understanding of these factors definitely helps in the development of better radiological screening of pneumoconiosis through improved training and also through the use of improved CAD tools. The presented work is an attempt to get insights into what these factors are and how they modify the behavior of the observers.

pdf [BibTex]

pdf [BibTex]


Simultaneous Cast Shadows, Illumination and Geometry Inference Using   Hypergraphs
Simultaneous Cast Shadows, Illumination and Geometry Inference Using Hypergraphs

Panagopoulos, A., Wang, C., Samaras, D., Paragios, N.

IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 35(2):437-449, 2013 (article)

pdf [BibTex]

pdf [BibTex]


Random Forests for Real Time {3D} Face Analysis
Random Forests for Real Time 3D Face Analysis

Fanelli, G., Dantone, M., Gall, J., Fossati, A., van Gool, L.

International Journal of Computer Vision, 101(3):437-458, Springer, 2013 (article)

Abstract
We present a random forest-based framework for real time head pose estimation from depth images and extend it to localize a set of facial features in 3D. Our algorithm takes a voting approach, where each patch extracted from the depth image can directly cast a vote for the head pose or each of the facial features. Our system proves capable of handling large rotations, partial occlusions, and the noisy depth data acquired using commercial sensors. Moreover, the algorithm works on each frame independently and achieves real time performance without resorting to parallel computations on a GPU. We present extensive experiments on publicly available, challenging datasets and present a new annotated head pose database recorded using a Microsoft Kinect.

data and code publisher's site pdf DOI Project Page [BibTex]

data and code publisher's site pdf DOI Project Page [BibTex]


Markerless Motion Capture of Multiple Characters Using Multi-view Image Segmentation
Markerless Motion Capture of Multiple Characters Using Multi-view Image Segmentation

Liu, Y., Gall, J., Stoll, C., Dai, Q., Seidel, H., Theobalt, C.

Transactions on Pattern Analysis and Machine Intelligence, 35(11):2720-2735, 2013 (article)

Abstract
Capturing the skeleton motion and detailed time-varying surface geometry of multiple, closely interacting peoples is a very challenging task, even in a multicamera setup, due to frequent occlusions and ambiguities in feature-to-person assignments. To address this task, we propose a framework that exploits multiview image segmentation. To this end, a probabilistic shape and appearance model is employed to segment the input images and to assign each pixel uniquely to one person. Given the articulated template models of each person and the labeled pixels, a combined optimization scheme, which splits the skeleton pose optimization problem into a local one and a lower dimensional global one, is applied one by one to each individual, followed with surface estimation to capture detailed nonrigid deformations. We show on various sequences that our approach can capture the 3D motion of humans accurately even if they move rapidly, if they wear wide apparel, and if they are engaged in challenging multiperson motions, including dancing, wrestling, and hugging.

data and video pdf DOI Project Page [BibTex]

data and video pdf DOI Project Page [BibTex]


Viewpoint and pose in body-form adaptation
Viewpoint and pose in body-form adaptation

Sekunova, A., Black, M., Parkinson, L., Barton, J. J. S.

Perception, 42(2):176-186, 2013 (article)

Abstract
Faces and bodies are complex structures, perception of which can play important roles in person identification and inference of emotional state. Face representations have been explored using behavioural adaptation: in particular, studies have shown that face aftereffects show relatively broad tuning for viewpoint, consistent with origin in a high-level structural descriptor far removed from the retinal image. Our goals were to determine first, if body aftereffects also showed a degree of viewpoint invariance, and second if they also showed pose invariance, given that changes in pose create even more dramatic changes in the 2-D retinal image. We used a 3-D model of the human body to generate headless body images, whose parameters could be varied to generate different body forms, viewpoints, and poses. In the first experiment, subjects adapted to varying viewpoints of either slim or heavy bodies in a neutral stance, followed by test stimuli that were all front-facing. In the second experiment, we used the same front-facing bodies in neutral stance as test stimuli, but compared adaptation from bodies in the same neutral stance to adaptation with the same bodies in different poses. We found that body aftereffects were obtained over substantial viewpoint changes, with no significant decline in aftereffect magnitude with increasing viewpoint difference between adapting and test images. Aftereffects also showed transfer across one change in pose but not across another. We conclude that body representations may have more viewpoint invariance than faces, and demonstrate at least some transfer across pose, consistent with a high-level structural description. Keywords: aftereffect, shape, face, representation

pdf from publisher abstract pdf link (url) Project Page [BibTex]

pdf from publisher abstract pdf link (url) Project Page [BibTex]