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2015


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Shape Models of the Human Body for Distributed Inference

Zuffi, S.

Brown University, May 2015 (phdthesis)

Abstract
In this thesis we address the problem of building shape models of the human body, in 2D and 3D, which are realistic and efficient to use. We focus our efforts on the human body, which is highly articulated and has interesting shape variations, but the approaches we present here can be applied to generic deformable and articulated objects. To address efficiency, we constrain our models to be part-based and have a tree-structured representation with pairwise relationships between connected parts. This allows the application of methods for distributed inference based on message passing. To address realism, we exploit recent advances in computer graphics that represent the human body with statistical shape models learned from 3D scans. We introduce two articulated body models, a 2D model, named Deformable Structures (DS), which is a contour-based model parameterized for 2D pose and projected shape, and a 3D model, named Stitchable Puppet (SP), which is a mesh-based model parameterized for 3D pose, pose-dependent deformations and intrinsic body shape. We have successfully applied the models to interesting and challenging problems in computer vision and computer graphics, namely pose estimation from static images, pose estimation from video sequences, pose and shape estimation from 3D scan data. This advances the state of the art in human pose and shape estimation and suggests that carefully de ned realistic models can be important for computer vision. More work at the intersection of vision and graphics is thus encouraged.

PDF [BibTex]


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From Scans to Models: Registration of 3D Human Shapes Exploiting Texture Information

Bogo, F.

University of Padova, March 2015 (phdthesis)

Abstract
New scanning technologies are increasing the importance of 3D mesh data, and of algorithms that can reliably register meshes obtained from multiple scans. Surface registration is important e.g. for building full 3D models from partial scans, identifying and tracking objects in a 3D scene, creating statistical shape models. Human body registration is particularly important for many applications, ranging from biomedicine and robotics to the production of movies and video games; but obtaining accurate and reliable registrations is challenging, given the articulated, non-rigidly deformable structure of the human body. In this thesis, we tackle the problem of 3D human body registration. We start by analyzing the current state of the art, and find that: a) most registration techniques rely only on geometric information, which is ambiguous on flat surface areas; b) there is a lack of adequate datasets and benchmarks in the field. We address both issues. Our contribution is threefold. First, we present a model-based registration technique for human meshes that combines geometry and surface texture information to provide highly accurate mesh-to-mesh correspondences. Our approach estimates scene lighting and surface albedo, and uses the albedo to construct a high-resolution textured 3D body model that is brought into registration with multi-camera image data using a robust matching term. Second, by leveraging our technique, we present FAUST (Fine Alignment Using Scan Texture), a novel dataset collecting 300 high-resolution scans of 10 people in a wide range of poses. FAUST is the first dataset providing both real scans and automatically computed, reliable "ground-truth" correspondences between them. Third, we explore possible uses of our approach in dermatology. By combining our registration technique with a melanocytic lesion segmentation algorithm, we propose a system that automatically detects new or evolving lesions over almost the entire body surface, thus helping dermatologists identify potential melanomas. We conclude this thesis investigating the benefits of using texture information to establish frame-to-frame correspondences in dynamic monocular sequences captured with consumer depth cameras. We outline a novel approach to reconstruct realistic body shape and appearance models from dynamic human performances, and show preliminary results on challenging sequences captured with a Kinect.

[BibTex]


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Long Range Motion Estimation and Applications

Sevilla-Lara, L.

Long Range Motion Estimation and Applications, University of Massachusetts Amherst, University of Massachusetts Amherst, Febuary 2015 (phdthesis)

Abstract
Finding correspondences between images underlies many computer vision problems, such as optical flow, tracking, stereovision and alignment. Finding these correspondences involves formulating a matching function and optimizing it. This optimization process is often gradient descent, which avoids exhaustive search, but relies on the assumption of being in the basin of attraction of the right local minimum. This is often the case when the displacement is small, and current methods obtain very accurate results for small motions. However, when the motion is large and the matching function is bumpy this assumption is less likely to be true. One traditional way of avoiding this abruptness is to smooth the matching function spatially by blurring the images. As the displacement becomes larger, the amount of blur required to smooth the matching function becomes also larger. This averaging of pixels leads to a loss of detail in the image. Therefore, there is a trade-off between the size of the objects that can be tracked and the displacement that can be captured. In this thesis we address the basic problem of increasing the size of the basin of attraction in a matching function. We use an image descriptor called distribution fields (DFs). By blurring the images in DF space instead of in pixel space, we in- crease the size of the basin attraction with respect to traditional methods. We show competitive results using DFs both in object tracking and optical flow. Finally we demonstrate an application of capturing large motions for temporal video stitching.

[BibTex]

[BibTex]

2014


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Advanced Structured Prediction

Nowozin, S., Gehler, P. V., Jancsary, J., Lampert, C. H.

Advanced Structured Prediction, pages: 432, Neural Information Processing Series, MIT Press, November 2014 (book)

Abstract
The goal of structured prediction is to build machine learning models that predict relational information that itself has structure, such as being composed of multiple interrelated parts. These models, which reflect prior knowledge, task-specific relations, and constraints, are used in fields including computer vision, speech recognition, natural language processing, and computational biology. They can carry out such tasks as predicting a natural language sentence, or segmenting an image into meaningful components. These models are expressive and powerful, but exact computation is often intractable. A broad research effort in recent years has aimed at designing structured prediction models and approximate inference and learning procedures that are computationally efficient. This volume offers an overview of this recent research in order to make the work accessible to a broader research community. The chapters, by leading researchers in the field, cover a range of topics, including research trends, the linear programming relaxation approach, innovations in probabilistic modeling, recent theoretical progress, and resource-aware learning.

publisher link (url) [BibTex]

2014

publisher link (url) [BibTex]


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Modeling the Human Body in 3D: Data Registration and Human Shape Representation

Tsoli, A.

Brown University, Department of Computer Science, May 2014 (phdthesis)

pdf [BibTex]

pdf [BibTex]


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Human Pose Estimation from Video and Inertial Sensors

Pons-Moll, G.

Ph.D Thesis, -, 2014 (book)

Abstract
The analysis and understanding of human movement is central to many applications such as sports science, medical diagnosis and movie production. The ability to automatically monitor human activity in security sensitive areas such as airports, lobbies or borders is of great practical importance. Furthermore, automatic pose estimation from images leverages the processing and understanding of massive digital libraries available on the Internet. We build upon a model based approach where the human shape is modelled with a surface mesh and the motion is parametrized by a kinematic chain. We then seek for the pose of the model that best explains the available observations coming from different sensors. In a first scenario, we consider a calibrated mult-iview setup in an indoor studio. To obtain very accurate results, we propose a novel tracker that combines information coming from video and a small set of Inertial Measurement Units (IMUs). We do so by locally optimizing a joint energy consisting of a term that measures the likelihood of the video data and a term for the IMU data. This is the first work to successfully combine video and IMUs information for full body pose estimation. When compared to commercial marker based systems the proposed solution is more cost efficient and less intrusive for the user. In a second scenario, we relax the assumption of an indoor studio and we tackle outdoor scenes with background clutter, illumination changes, large recording volumes and difficult motions of people interacting with objects. Again, we combine information from video and IMUs. Here we employ a particle based optimization approach that allows us to be more robust to tracking failures. To satisfy the orientation constraints imposed by the IMUs, we derive an analytic Inverse Kinematics (IK) procedure to sample from the manifold of valid poses. The generated hypothesis come from a lower dimensional manifold and therefore the computational cost can be reduced. Experiments on challenging sequences suggest the proposed tracker can be applied to capture in outdoor scenarios. Furthermore, the proposed IK sampling procedure can be used to integrate any kind of constraints derived from the environment. Finally, we consider the most challenging possible scenario: pose estimation of monocular images. Here, we argue that estimating the pose to the degree of accuracy as in an engineered environment is too ambitious with the current technology. Therefore, we propose to extract meaningful semantic information about the pose directly from image features in a discriminative fashion. In particular, we introduce posebits which are semantic pose descriptors about the geometric relationships between parts in the body. The experiments show that the intermediate step of inferring posebits from images can improve pose estimation from monocular imagery. Furthermore, posebits can be very useful as input feature for many computer vision algorithms.

pdf [BibTex]


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Simulated Annealing

Gall, J.

In Encyclopedia of Computer Vision, pages: 737-741, 0, (Editors: Ikeuchi, K. ), Springer Verlag, 2014, to appear (inbook)

[BibTex]

[BibTex]

1993


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Mixture models for optical flow computation

Jepson, A., Black, M.

In Partitioning Data Sets, DIMACS Workshop, pages: 271-286, (Editors: Ingemar Cox, Pierre Hansen, and Bela Julesz), AMS Pub, Providence, RI., April 1993 (incollection)

pdf [BibTex]

1993

pdf [BibTex]