In Proc. ACM SIGGRAPH Symposium on Applied Perception, SAP’15, pages: 7-14, ACM, New York, NY, September 2015 (inproceedings)
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants judged the physical strength of varying body shapes, derived from a statistical 3D body model. Based on these ratings, we determined three body shapes (weak, average, and strong) and animated them with a set of power poses for the second experiment. Participants rated how strong or powerful they perceived virtual characters of varying body shapes that were displayed in different poses. Our results show that perception of physical strength was mainly driven by the shape of the body. However, the social attribute of power was influenced by an interaction between pose and shape. Specifically, the effect of pose on power ratings was greater for weak body shapes. These results demonstrate that a character with a weak shape can be perceived as more powerful when in a high-power pose.
In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2009), pages: 99-102, (Editors: Kiyokawa, K. , S. Coquillart, R. Balakrishnan), IEEE Service Center, Piscataway, NJ, USA, March 2009 (inproceedings)
The goal of the Turtle surf project described in this tech-note is to design, implement and evaluate a multimodal installation that should provide a good user experience in a virtual 3D world. For this purpose we combine audio-visual media forms and different types of haptic/tactile feedback. For the latter, we focus on the application of vibrational feedback, wind and water spray and heat. We follow a user-centered design approach and try to get user feedback as early as possible during the iterative design process. We present the conceptual idea of the Turtle surf project, and the iterative design and test of prototypes that helped us to refine the final design based on collected user feedback.
Our goal is to understand the principles of Perception, Action and Learning in autonomous systems that successfully interact with complex environments and to use this understanding to design future systems